2026-10-12
1.0.13. Exporting no longer changes a texture you didn't edit. The plugin now keeps a PAA's own settings when you load it, save it as XCF and export it again: its pixel type, its alpha flag and its channel layout. Before, normal, specular and shadow maps lost their channel layout on re-export, and cut-out DXT1 textures came back as DXT5. The export dialog has new options for pixel format, alpha, channel layout, and keeping the original file's settings. The plugin now opens every PAA type: DXT1 to DXT5, 4444, 1555, grey + alpha, 8888 and the old palette (P8) type. Every type was checked against Bohemia Interactive's own ImageToPAA. That check fixed swapped red and blue in 4444 files and slightly wrong transparency in DXT3 files. 8888 now opens but can't be exported, because BI's own tools can't read it.